15 Oct 2021
Zoinkity is back at it, with the help of Whowasphone404 for the translation itself, the english translation patch of Dezaemon 3D, the Nintendo 64 shoot ‘em up maker by Athena, is now released!
You can find it in the Games page, in Translations tab. Unlike most things on this website, you can notice it is actually a Nintendo 64 cartridge title this time, but this has heavy use of the 64DD and N64 Mouse to unlock its full potential, I would actually recommend using either the unreleased Dezaemon 3D disk, or using the provided tool by Zoinkity alongside the patch that can actually create and manage Dezaemon 3D 64DD disks, to make even better games with it and unlock its full potential.
There’s also a page with Dezaemon 3D Tips if you want them, and the readme includes even more information to enjoy Dezaemon 3D.
Zoinkity has also uploaded (slightly outdated) videos of the lengthy and fully translated tutorials of the game, which you can also look with the translation if you want to more easily skip around: https://www.youtube.com/playlist?list=PL7VAoXQYoWiC6zfJajZvy7vcM_YWj7JiD
This is legit exciting to me. Dezaemon 3D was actually the first N64 game released that supports 64DD expansions, as well as the N64 Mouse, way before any other game. It might be very daunting to use, some of it is definitely more complicated than it should be, but it has a lot of potential, definitely look into the sample games.
So we got more H8/3294 Drive Controller ROM dumps, 3 more of them from different kinds of development drives, for posterity, courtesy of Willis, GamingLegend64 and Zoinkity! Specifically:
We don’t really get the differences that much, but they seem to have a different purpose in mind maybe? It’s hard to say.
And then, something a little Rare: 2 new Blue Disk dumps, also courtesy of GamingLegend64 and Willis!
Now, I don’t wanna hype them too much, because none of these are playable, but they are a look into how Rareware actually used the 64DD back then, with crash dumps of Banjo-Kazooie. It seems Rareware was a fan of the 64DD purely for debugging purposes, if it wasn’t for games, it was at least for that. Unfortunately I’m no expert of Banjo-Kazooie code, and would rather leave the reverse engineering to people who knows the game in and out.
It’s not as hype than you would hope, but I hope they might uncover something interesting. I’ve also taken the liberty to directly offer extracted files from them alongside the dumps.
You can find everything in the Games page, in the Development tab.
You may have not noticed, but I added a new tutorial page for SummerCart64 to make it very easy to use for 64DD games but also to figure out how to update it and so on, hopefully this will be very helpful for new users.
As of recently, I helped Did You Know Gaming to cover every cancelled 64DD game, either to debunk or confirm, or provide technical information and some corrections (some of which I missed, I’m sorry!), and the first video came out a few days ago, and you can find it here: https://www.youtube.com/watch?v=7jk2JORHYsk
And, the day the video came out, I was managing what looks to be an actual prototype of a retail 64DD from Console Variations!
Insane! We dumped the H8/3294 CPU ROM from it, it’s even the earliest drive controller firmware I’ve seen, ever, from April 3rd 1997.
You can find it on the Retail Games downloads page, though it’s not of much use but for preservation for whoever is interested. I’ve also left the page to the retail prototype in question.
Sorry for the lack of news on this site but there was really not much happening.
But I’ve decided to update the website in quite a few ways now:
I hope this makes the website easier to navigate, and I hope to provide even more clarity to everything.
So in the past few weeks, I have been busy implementing 64DD in Ares’ N64 core. Now Ares v130 is out, and I’m happy to tell you that it includes my most accurate 64DD emulation code yet.
It is a little rough in terms of timing but a lot of the intricacies are pretty much emulated, and I’m proud of it. It supports Japanese Retail, American Retail and Development 64DD IPLs and Disks and selects accordingly. However, it does not support disk swapping yet, but you can use the N64 Mouse if you want.
The other big change for v130 is that it now includes macOS support for Parallel-RDP which is the Vulkan API based graphics plugin. I had a few people who were on Mac asking about it and since I don’t really deal with N64 emulation much, only 64DD specifics or other weird things (more on that, eventually), but now there’s finally something.
I want to put to your attention on how to play 64DD: The first time you boot up a 64DD game, you have to set up the clock, hold the A button to set it, and then you can play however you want. Do not forget to set the IPL ROMs in the Firmware menu, by the way.
If you deal with micro stutters while playing something 64DD: Disable auto-saves, as it saves 64MB every time and that might stop emulation for a few microseconds every time.
I have also updated the downloads page to include simple64 (previously named “m64p”), which recently added support for cartridge ports, which I’m personally iffy about, because it is definitely less annoying to use, but then you don’t really get much access to everything 64DD can offer in terms of experience…
I always saw Cartridge Ports as a bandaid solution for 64DD when it is definitely doable to play 64DD games now in their disk forms.
But you get more choice, and I think that’s the most important.