Published on 07 Nov 2021
I have done a couple updates to the site in the past few weeks:
I have updated the Project64 Tutorial to include a very quick tutorial that doesn’t need more explanation once you read it. A bunch of people do not necessarily want to read everything first, and I do really want to show that 64DD emulation is genuinely not that hard to deal with!
But most importantly, I know a few people were interested about converting 3D Models made with Polygon Studio into something compatible with more modeling software. Well thanks to krom, I have now something for you: A Blender import script! It also imports textures properly, so have fun with it.
There’s a bit of work on how to make it functional but it’s still simple, it’s now available on the Emulator / Tools section of the site.